Monday, 13 November 2017

Workbench Progress - Space Wolves Hellblasters

Hey there, I'm back again and this time I have some of the new Primaris scale Space Marines to show off.  With my "old" Space Wolves army now fully painted I sold off a bunch of models to fund a new Space Wolves army consisting entirely of Primaris scale models.  I was not sure which squad/pack to paint first but after seeing the damage output of a friends newly painted Hellblasters it was clear where I needed to start.

I did a few test models before I started painting the Hellblasters and found my usual wash in the recesses approach was not going to deliver the finish I was seeking.  I instead opted to go with the The Fang as a low-light to mark out the recesses then Russ Grey as a mid tone followed by Fenrisian Grey in the foreground to make the large armour plates stand out and then an edge highlight in a 50/50 mix of Fenrisian Grey and Ulthuan Grey.

This was a lot more work than I would normally put into a squad of ten marines but these are no ordinary marines.  I wanted each and every component to be given my fullest attention without an access issues so sub-assembly was going to be key.  I decided to break the models down as shown above and tackle each component production line style so in the end I could build the Hellblasters to completion. 

It quickly became clear that painting a whole squad in sub-assembly was a bit of a leap of faith so I fully built and then painted the squad leader so I had one example of the final end result as reference as I worked through the rest of the models. 

Progress was surprisingly quick and before long only the arms and weapons remained and the end was in sight.  If I am honest the weapons were the least fun component to paint as they are large and each one has quite a lot of detail.

Its true what GW say about the Primaris scale marines, they are a clean spacious canvas to work on and they really do encourage the use of free-hand details and going that extra mile.  I free-handed the details on the left hand pauldrons and then I added a rune to each of the yellow knee pads and the squad leader got some extra detail on his left knee.

Once I was sure everything was painted and sealed it only took me about 30mins to glue the entire squad together to completion.  I used a gel superglue as it gives you total control over where the glue goes as any rogue superglue at this late stage would spell disaster.

Tthere are a lot of plasma burned head options in the Hellblaster's box so I wanted to find a Space Wolves head that also showed some level of facial injury.  I found this head amongst my Terminator Wolfguard spares and I think it works perfectly to add some extra character to the squad.

I am very happy with the black face plate of the helmets, I think it makes them look more menacing which was something I still wanted despite the paint job being very clean overall. 

The leather and bronze details really help break up all of that grey and contrast well with the hi-tech look of the me MKX armour while also staying true to the classic Space Wolves aesthetic. 

I do hope you have enjoyed seeing these models as there are so few examples online of the Primaris Space Marines painted in colours outside of the Codex Chapters.

Well thats it for now, thanks as ever for reading and please leave any comments in the comments section down below and please do check back soon for more updates as I will be starting work on my Primaris Inceptors soon.

Sunday, 8 October 2017

Workbench Progress - Space Wolves Army

Hello there, its been something in the region of eight weeks since my last post and so I'm returning with a bang to show off what I have been getting up to all these long weeks.  So basically back in 2016 I finished painting my Space Wolves army and was perfectly happy with how it performed and then the rumours of 8th started and I stopped playing all together.  I spent the lead up to 8th playing Blood Bowl and when 8th finally did land it was clear that I was going to be doing a lot of painting.  I have a local annual tournament coming up in November so I really had to do a ton of play testing to work out what my new army would compose of and then get it all painted up in time to play.  I am now 13 games into 8th and finally have an army I am happy using and the best thing of all is that its all painted with a whole month to spare. 

After only a few games it was clear that I needed mobility in my HQ options as I needed to be able to get my auras in where they are needed and jump packs have proven to be a great option.  I decided on a Wolf Lord (right) for re-rolling 1's to hit and a Wolf Guard Battle Leader (left) for re-rolling 1's to wound.

I play tested all sorts of Elite units from Wulfen to Wolf Guard and nothing posed more of a threat than the Venerable Dreadnoughts.  Dealing D6 damage in melee with their Fenrisian Great Axes teamed with the resilience provided by the Blizzard Shield makes these guys a real force to be reckoned with.

I tend to run a battalion so three units of troops are a must and they don't come much better than the Grey Hunters.  These guys are extremely versatile with Bolt Pistol, Boltgun and Chainsword they can spread out consistent damage in the shooting and close combat phases.  I like to run them with a Power Axe on the Pack Leader and the Wolf Guard Pack Leader and then a few Plasma Guns to add some punchy shooting.

I had not used Rhinos since back in 4th edition as I always favoured Drop Pods but after a bit of play testing the Rhino was clearly a must have for my Grey Hunters to ride around in.  I added some transfers and worked in some freehand details on the farings and even added some runic text on the front armour.  Oh and I made sure to allow the roof hatches to be removable so I have the option to use my Forgeworld Twin Assault Cannon turrets.

One thing that came up towards the end of my play testing was the need for a good screening unit.  I needed something to help intercept 1st turn charges while also providing board denial to deepstriking units and the Fenrisian Wolves seemed to fill this roll perfectly so I painted up a full pack of fifteen.

Right from the start I knew I needed to have some (keyword) Blood Claws in my Army and had tried using them in the Rhinos but I finally went with flying Blood Claws.  The Sky Claws are a great unit for my HQ's to hang out with and if a unit needs its head kicking in then these guys are great.  I have found them to be all kinds of useful, sometime they grab objectives other time they are sent on suicide missions to shut down enemy shooting or hunt flyers.  On the charge this unit will put out 30 attacks and when you factor in re-rolling 1's to hit and wound they can really make a mess of most infantry units. 

And finally we get onto the Long Fangs, I knew I needed some strong long range D6 damage dealing heavy weapons so Lascannons were the obvious go to.  I know that Missile Launchers are more versatile but only a Lascannon will wound a Land Raider or a Knight Imperial or otherwise on a 3+.  I added the full five heavies and then left the Pack Leader bare-bone as an ablative wound.  After quite a few games of these guys getting focused down and killed I added a Terminator Wolf Guard with a Storm Shield for another two ablative wounds.   The Terminator armour and Storm Shield give some good damage tanking potential and help make sure they guys are still shooting to some degree throughout most games.

Now that this army is finished you can expect me to get back into a fairly regular rhythm of hobby updates as I start my Primaris Space Wolves as well as my annual post event report from the Reading Warfare 40K tournament in November.

Well thats it for now, thanks as ever for reading and please leave any comments in the comments section down below and please do check back soon for more updates.

Tuesday, 8 August 2017

Workbench Progress - Wolf Scouts

Hello again, my Space Wolves are almost fully painted again after the changes I made when 8th Edition dropped and today I am showing off my new Plasma Wolf Scouts.

I have used Wolf Scouts before but they were either all Snipers or Boltguns. 

With the changes to how Wolf Scout are now able to deploy I decided that loads of Plasma work best when using outflank.  Teamed with some close combat weapons these guys can also launcher a fairly effective charge.

The Wolf Scout Pack Leader is armed with a Plasma Pistol and Chainsword.

The Wolf Guard Pack Leader has two attacks base and a Combi-Plasma and with Power Armour he offers a little more damage tanking potential.

Obviously I went with a magnetised Plasma Gun as the special weapon option.

Again with the Plasma Pistol.

And finally a couple of close combat scouts who can die first once they pack starts to take some heat.

If you want to see some pictures of my other Scouts please follow the links below.

Well thats it for now, thanks for reading and please leave any comments in the comments section down below and please do check back soon for more updates.

Wednesday, 2 August 2017

Workbench Progress - Griff Oberwald

Greetings internet, its been a while since my last post thanks to the release of Warhammer 40,000 8th Edition.  I have been working hard on my Space Wolves to bring about a list that I am happy with and to get the new units painted.  It will be another few weeks before my Space Wolves are finished and ready to show off so in the meantime lets take a look at Blood Bowl's Star Player Griff Oberwald.

I have almost completed my games for our local season two Blood Bowl league, thanks to me managing to keep my team super lean I found I needed a Star Player to sink all of my inducements into and Griff was the obvious choice.

I do also plan to pick up The Mighty Zug but at 320,000 gold Griff  is enough of a money pit to give me a power boost late league.

I have also been using Karla Von Kill but as there is no model for her yet so I have been using a 3rd party miniature.

There was no way I was going to build Griff without his helmet, I am old school like that so I kept it classic and painted him in the Reikland Reavers colours.

This model went together like a dream and apart from a small pin hole in the left elbow and a slight cleanup needed on the ball it was all fine with a high level of detail.

The Reikland Reavers kit is very striking indeed and makes Griff really stand out on the field when used along side my Marauders.

I kept the striped trousers theme the same as my Marauders, some people don't like the stripes but I have always liked them I just couldn't paint stripes 25 years ago.

With the number 15 and some base detailing added he is ready to take to the field for the win.

If you want to take a look at my other Blood Bowl models please follow the links down below.

Well thats it for now, thanks for reading and please leave any comments in the comments section down below and please do check back soon for more updates.